Amy Frisz-Conlon
Designer | Researcher | Educator
Amy's professional experience and degrees encompass the fields of design, education and research. Amy is a May 2021 graduate from the University of Missouri, with a major in Human Environment Science and a dissertation focusing on the relationship of spatial preference, self-regulation/cognition and technology. Coupled with this PhD, Amy earned a graduate certificate in Information Science/User Experience and Usability. Amy's previous graduate degrees include a Master of Science in Architecture and a Master of Design, earned at the University of Cincinnati's College of Design, Architecture, Art and Planning.
Amy has served in a number of roles in her professional career, including designer, researcher, educator, adviser and curator. Companies with which Amy has worked include the College of Design at NC State, The Wooten Company (Engineering, Architecture & Planning), Wake County Public Schools, Federated/Macy's Corporate, the University of Cincinnati, the Cincinnati Museum Center and the Dayton Art Institute.
Past Experience
Present-day Skills
DESIGN | Research | Instruction
Design
Fluent in 2D, 3D and 4D design software tools with a history of success for multiple clients.
Fluent in mixed methods research and conference presentations.
Instruction and Training
Course development, facilitation and evaluation.
research publications
Frisz-Conlon, Amy M. "Nomadic Learners: An Investigation of Perceived Affordances Across Formal and Informal Learning Environments." Dissertation. University of Missouri--Columbia, 2021.
Frisz-Conlon, Amy M. "Metacognitive Regulation Practices Evidenced By Adolescents in Residential
Informal Learning Environments." Transform: Socially Embedded Collaborations. EDRA, 2020.
Frisz-Conlon, Amy M. "Stitching Cognition: An Investigation of Learning Environments, Cognition and
Technology." Voices of Place: Empower, Engage, EDRA 2018.
Frisz-Conlon, Amy M. "Speaking with the Trees: Harnessing the Potential of Informal Learning Environments by Individuals with Autism Spectrum Disorder (ASD)" Social Equity by Design: Designing Connections Through Community, EDRA 2017.
Frisz-Conlon, Amy M. "Shifting Ground and Swinging Nets: Play Affordances of Tree Canopy
Architecture." Innovation: Shifting Ground, EDRA 2016.
Frisz, Amy. "Protective Form and Surface Identity: The Convergence of Fashion and Architecture." University of Cincinnati, 2003.
Frisz, Amy M. "Ancient Healers of Egypt and Greece." Thesis. University of Cincinnati, 2000.
instructional systems design
FLUENCIES IN MULTIPLE LEARNING MANAGEMENT SYSTEMS INCLUDING CANVAS, GOOGLE CLASSROOM, BLACKBOARD AND SAKAI
PROJECT: GOOGLE APPS FOR EDUCATORS TRAINING COURSE
SKILL SET: NEEDS ASSESSMENT PROCEDURES
interaction design
"Surfing with Madison" - An App for Pediatric Cancer Patients
"SURFING WITH MADISON" DESIGN PLAN AND LOW FIDELITY APP PROTOTYPE
"SURFING WITH MADISON" MEDIUM FIDELITY APP DEVELOPMENT
"SURFING WITH MADISON" HIGH FIDELITY PROTOTYPE WRITTEN SUBMISSION
I had the opportunity to work with a teen suffering from leukemia, her mother, as well as her care team at UNC Hospital in Chapel Hill, NC. This project allowed me a real world experience of working on app development with a very specific demographic with a very real ailment.
front end analysis
I developed skills for systematically analyzing systems that need to be improved. I developed data collection instruments (surveys, observation protocols and interviews) and analyzed secondary data, tasks or activities in the system. I interpreted data and made recommendations for system improvement. I focused on the development of material relevant to Adobe Creative Cloud programs.
information experience lab at the university of missouri
IContent Creators Using 360° Video and VR Environments
I was one of three researchers at the Information Experience Laboratory at the University of Missouri who conducted a remote usability/user experience study for a web mockup "fader" designed for content creators using 360-degree video and VR Environments. A total of fourteen participants located in remote international locations were recruited. Walkthrough, follow-up interviews and surveys were the methods employed relevant to data collection.
360 VR CONTENT CREATORS FINAL REPORT
IE Lab Website Usability Report
The study goal was to evaluate the user perception of the Information Experience Lab website, which included the ease of use, user satisfaction and efficiency of the system. The study applied a task-based user testing method that included Think-Alouds, follow-up questions and surveys. The results yielded that most of the six participants were able to complete the seven tasks that they were provided. They found the website to be basic. Three of the six users failed on one key task of finding the help feature. The main recommendations were that the help feature should be made more obvious, and the interface as a whole be made more bold and dynamic. Accessibility features should be included as a necessary measure.
IE LAB WEBSITE USABILITY REPORT
Amy Frisz-Conlon
Contact me
Address: 204 Sarazen Meadow Way Cary, NC 27513
Email: amyfrisz@gmail.com
Phone: (919) 623 8775